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Channel: Answers for "How can I make custom humanoid animations for Mecanim? (Without a MoCap Tool)"
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Answer by SuhailAlhegry

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You can rig your model using rigify; it's a free rig built within blender! then you can setup your humanoid Mecanim in unity and apply some free fbx animations like these : https://forum.unity3d.com/threads/huge-free-fbx-mocap-library-released.261401/

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